Showing posts with label Sharwee Mollus Balweed. Show all posts
Showing posts with label Sharwee Mollus Balweed. Show all posts

Tuesday, 20 October 2015

Project Update: Sharwee .04


After a long break I went back to this personal project - Sharwee.
The reason why I abandoned it for  around two months was an overall disappointment and not being sure what I actually wanted from it.
Playing around in Mudbox was rather frustrating. I tried different things, various options...when I started poly painting I realised that I actually had no clue what I was doing. I drew the concept art of Sharwee, but the 3D Sharwee was more of a lost twin cousin. 
Sharwee got abandoned. Never finished, although often crossing my mind. I was constantly thinking about this project, trying to figure out the actual expectations I had towards it. It took me a lot of time to realise one, very simple solution - follow the concept art. Why trying to make him realistic if every drawing of him would always be stylized and simple. 
I also came across some really amazing examples of 3D work that inspired me to return to Sharwee and give him another try. This project is not finished yet, although in my opinion it's already looking way better. It's true to the character's initial design and it's not trying to be something else. 

Monday, 20 July 2015

Modelling: Sharwee's Head

Between hour drawing exercise, working on 2D portfolio and job hunting I decided to go back to year two character design project and undust my modelling skills. The sidekick character got a lot of good feedback back in year two so I decided to give it a try.

The plan is to give him a new proper concept art, a nice model that shall then be taken into mudbox. I am thinking about fully rigging him as well but that shall be decided when the time comes. For now modelling.


So far he is looking like a very unhappy thumb but it's all early stages! I shall keep this space updated with the progress.