Wednesday, 28 May 2014

More Water Nymphs (28.05.2014)

With the image of a water nymph in my head I tried drawing it and ended up with few versions (neither of them looks like what I have in my head...) I guess I should keep trying.
Anyway, below a process of drawing the nymphs which took me longer than I wanted.
A version with quickly overlayed colours:
Black and white: 
Initial sketches:

Wednesday, 14 May 2014

Requiem Response .01

Unfortunately, I am afraid I will not be able to take a part in this challenge. My laptop barely handled editing the sculpture, rendering took way too long, and on top of that (after everything was rendered) I discovered my After Effect version is too old... That's a shame : (
However, just to prove that I actually tried:

Saturday, 10 May 2014

Work Experience Report.02

3DS Max is becoming slightly less confusing. Today I discovered many new tools which were fun to explore and play with. I also got a chance to be a little bit of a help in the studio. It's getting more and more exciting! : )

Thursday, 8 May 2014

@Alan: Submission Post

1. Adaptation Part A

2. Adaptation Part B:

3. Maya Tutorials: 
Pipelane 2: Games Modelling
Part1: Games Modelling 1 (Low Res, UV Mapping)
Part 1: Games Modelling 2 (High Res, Base Normal Maps)
Part 2: Normal & Occlusion Maps (Rope Normal Map, Ambient Oclussion, Base Diffuse Maps)
Part3: Diffuse Maps & Viewport 2.0 (1) (Diffuse Maps - Stone Base, Pillars, Rope)
Part3: Diffuse Maps & Viewport 2.0 (2) (Wood and Metal, Fabric Flag, Shield, Using Vieport 2.0 for Look Developing and Rendering)

Dynamics 1: Intro to Particle Dynamics
Sketching Particles, Particles Grid, Omni Emitters
Directional Emitters, Volume Emitters, Emit From Curve, Per Point Emission
Surface Emission, Curve Flow, Emit from Particles 
Collision Events, Instancing Objects, Instance Rotation, Goal Weights,Animated Instances

Lighting & Rendering 2: Mental Ray Lighting Techniques
Samples and Quality Control, Final Gather
Linear Workflow, Physical Sun & Sky, Displacement Maps, 
Portal Lights, Mia X Material Shader, High Dynamic Range (Hdr) Lighting, Ambient Occlusion

Work Experience Report .01

So far I've been assigned with getting my head around 3DS Max. Below are two models I did, simply by following few default tutorials. 
The software is getting less scary. 

p.s. London is a very confusing place : (

Friday, 2 May 2014

Maya: Lighting and Rendering Part 3

1. Portal Lights
2. Mia X Material Shader
3. High Dynamic Range (Hdr) Lighting
4. Ambient Occlusion

Maya: Lighting and Rendering Part 2

1. Linear Workflow
2. Physical Sun & Sky
5. Displacement Maps
Displacement Map
Vector Displacement Map
Vector Displacement Map with Adjusted Bounding Box Option

Maya: Particles Part 4

1. Collision Events
2. Instancing Objects
3. Instance Rotation

4. Goal Weights

5. Animated Instances