Thursday, 27 November 2014

The Father - Rigging Part.3 and Completed

(Sorry for a waterfall post)
1. Blendshapes in the Shoulders

2. Finalizing the Facial Controls - Cheeks and Eyebrows, Creating the Pose Library

3. Facial Expressions
4. Additional Joints and Controls in the Tunic

5. Dynamic Hood

5. Completed Rig of the Father Character

Monday, 24 November 2014

Thursday, 20 November 2014

The Father - Facial Rigging Part.2

1. Teeth, gums and tongue
(because the Father doesn't really open the mouth and we don't see his teeth in their full glory, I decided to model a quick and not very detailed ones not to spend too much time on them).

2. Adding the Teeth and the Tongue

3. Rigging the Tongue and Adding Controls

Tuesday, 18 November 2014

Monday, 17 November 2014

The Father - Skinning Part.2

I tried getting it as clean as possible, however the hood and the belts will most likely require additional controls to pull them around and stop from going through geometry of the tunic.

1. The Upper Body

2. The Lower Body

3. The Lower Body - Legs and Feet

4. Hear, Eyebrows and Belt Details Attached

Sunday, 16 November 2014

The Father - Skinning

1. Building the Skeleton (additional joints in arms and legs)

2. Skinning the Head

3. Skinning the Fingers

4. Skinning the Thumb

Thursday, 13 November 2014

The Father - UV Mapping Complete

1. The Hood
 2. Shoulder Pad and Strings
 3. Belts
 4. Trousers
5. Arm, Glove, Fingers and Fingernails
6. Shoes and Details
 7. Jacket
8. Brustrokes Planes

Character UV Mapping Complete.

Wednesday, 12 November 2014

The Father - UV Mapping the Head

1. The Head and Tear Ducts
2. Throat
3. Eyes
4. Eyebrows
5. Brushstrokes Planes - Eyebrows

The Father - Modelling Complete

1. Hood

2. Modelling Completed (no additional planes for brush-strokes yet)

3. Modelling Completed (with additional planes for brush strokes)