Tuesday, 31 March 2015
Animation: The Erlking's First Appearance .03
1. So far that's the fog. It shall be rendered on separate layers and further improved in post-production.
2. The Erlking subtle animation when he appears. The hands are always covered by the fog so there wasn't much attention given to them.
Monday, 30 March 2015
Animation: The Erlking's First Appearance .02
Developing the fog, fog layers and movements and the Erlking's animation.
Friday, 27 March 2015
Animation: The Erlking's First Appearance
Matte painting of the background:
Figuring out the fog layers and fog movement:
Developing the fog animation; still long way to go.
Thursday, 26 March 2015
Wednesday, 25 March 2015
The Forest of Two Daughters - Compositing Test.01
A test render with basic puppet tool and single detail traveling from left to right. For the final animation the fog puppet movement will be refined and more floating details shall be added. Next step is to check how the character look when placed in the environment.
Tuesday, 24 March 2015
Sunday, 22 March 2015
The Environment: More Fog Designs
The fog is an important feature of the environment that appears in majority of the scenes and for that reason more designs were required.
Saturday, 21 March 2015
The Erlking: Pre-Viz Draft.01
Below is the draft.01 of the pre-viz. The soundtrack and all SFX have not been changed since the final version of the animatic, but that change is on the to-do list. PG blocked out all the scenes, I only put them together. There are still things to be fixed within the models (blendshapes, rivets) of which we are aware of, but for the pre-viz we left them faulty, for which we apologize.
00:00 - 00:07
* scene needs to be a little bit longer for the title to fade in and fade out
* the horse needs to be bigger
* the environment needs to be calmed down (that issue reoccurs in other shots as well)
00:07 - 00:10
* adjusting the shot so the horse's head does not appear in the scene, only its legs (possible change, to be tested out)
00:10 - 00:26
* instead of a cut from the Son to the Father, possibly a camera pan (possible change, to be tested out)
00:26 - 00:36
* adjusting the angle of the camera to a front view
00:43 - 00:46
* adjusting the angle of the camera to a lower view, so the Erlking feels more royal and powerful
01:03 - 01:07
* the Father character more centered
* sort out the lip rivets problem
01:08 - 01:12
* hold the shot for a little bit to establish the Erlking's appearance
01:13 - 01:18
* the fog enters and leaves the shot as a guide from the Son's to the Erlking's shots
01:19 - 01:30
* the Daughters rising up & dancing around the Son as one, continuous shot with a slow zoom out in the beginning to make space for the dancing sequence
01:30 - 01:35
* a cut from the dancing to the Son's close up scene
Labels:
Major Project,
maya,
Pre-Viz,
Toolkit: Maya,
Year 3
Friday, 20 March 2015
The Forest of Two Daughters - Developing the Set .01
Figuring out and developing the Forest of Two Daughters set will help and speed up the future post production process that will be applied to other sets.
1. Lighting
2. Fog
3. Luminance Depth/Depth of Field Pass Test (to be corrected)
4. Further Development in Maya and After Effects (to be continued)
5. ...and also this psychodelic image that got accidently created:
Wednesday, 18 March 2015
The Forest of Two Daughters - Pretty Dress Scene Textured
Saturday, 14 March 2015
The Scary Forest - Texturing the Assets
With the 'happy forest' lighting process being still in progress, the time has come to move to texturing the 'scary forest' that had been modelled by Peta-Gaye. I have also followed Phil's advice about trying different ways of presenting the textures and below are some very early and basic tests. This process can also help with figuring out the layout for the Art of books that soon will have to start being taken more seriously.
Wednesday, 11 March 2015
Tuesday, 10 March 2015
The Plant Daughter - Texturing Completed
1. More Details
2. Teeth, Tongue and Gums
3. Character Textured (Excluding Additional Brushstroke Planes)
4. Brushstroke Planes
5. Bump Maps
6. The Plant Daughter Texturing Complete
2. Teeth, Tongue and Gums
3. Character Textured (Excluding Additional Brushstroke Planes)
4. Brushstroke Planes
5. Bump Maps
6. The Plant Daughter Texturing Complete
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