Friday, 10 May 2013

Toolkit: Maya - Final Checklist





Intro to Autodesk Maya
modelling
texturing, common shaders, UV maps
geometry types, texturing and lighting, lights and shadows
animation

Due to problems with unavailable videos:
Screenshots of Animation Part 1,2&3:


Digital Sets
old alley

Intro to Character Animation
bouncing ball, pendulum, chain
jumping, can snatch, walk cycle

Screenshots of Animation: bouncing ball1&2, pendulum, chain, jumping, can snatch, walk cycle

Intro to Lighting
whimsy house
whimsy kitchen

Intro to Pre-Visualisation
pan, roll, pitch
dolly shot, crane shot, close up, mid, far camera
contra zoom, camera shake, car crash

Screenshots of Pre-Viz:
 
Intro to Rigging & Constraints
Rigging: Feet, legs, spine, arms, head, neck, final grouping
Leg pistol, eyes, object exchange, tail

Intro to Deformers
Deformers, blend shapes with Inbetweens

Screenshot of Deformers:
Intro to Texturing
Double Sided Shader, Xray
Faked Rim Lights, Transparency
Maya Fur Presets, Fur Hat

Visual Effects 2: Render Layers and Compositing
Stereo camera, software rendering, depth of field, mental ray and render passes

Intro to Skinning
Smooth bind: edit weights, painting weights, adding influence objects, interactive bind

UNIT2: Secret Lairs
pillars
bed and lanterns
pillars and lanterns
general set, hero prop
modelled set
lighting
built up, final set

UNIT4: Fantastic Voyage Commission

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