I made few changes in the timing of the animation even though I knew they were going to be really subtle. I also decided to leave the old version of sound effects.
Friday, 24 May 2013
Sunday, 19 May 2013
Speed Paint Practise: Cloud Art
Around a year ago I came up with an idea of 'cloud art'. I know the name might sound really cheesy but it got stuck in my head and I couldn't help that.
The idea itself is really simple - seeing shapes in clouds and painting them in photoshop.
The idea itself is really simple - seeing shapes in clouds and painting them in photoshop.
Not seeing anything like that around the Internet I got really excited. Unfortunately, I started working on it not long before the summer ended.
Before I moved to England and gave my whole attention to university projects, I managed to speed paint two ideas:
I know - nothing too original but believe me - it's so fun and relaxing!
In the wave of university work I completely forgot about this idea and abandoned it; today, after almost a year my brain woke up.
I gave it another try:
It was really refreshing and fun! I am definitely going to take more photos of clouds over this summer and carry this idea on!
Friday, 10 May 2013
Toolkit: Maya - Final Checklist
Intro to Autodesk Maya
modelling
texturing, common shaders, UV maps
geometry types, texturing and lighting, lights and shadows
animation
Due to problems with unavailable videos:
Screenshots of Animation Part 1,2&3:
Digital Sets
old alley
Intro to Character Animation
bouncing ball, pendulum, chain
jumping, can snatch, walk cycle
Screenshots of Animation: bouncing ball1&2, pendulum, chain, jumping, can snatch, walk cycle
Intro to Lighting
whimsy house
whimsy kitchen
Intro to Pre-Visualisation
pan, roll, pitch
dolly shot, crane shot, close up, mid, far camera
contra zoom, camera shake, car crash
Screenshots of Pre-Viz:
Rigging: Feet, legs, spine, arms, head, neck, final grouping
Leg pistol, eyes, object exchange, tail
Intro to Deformers
Deformers, blend shapes with Inbetweens
Screenshot of Deformers:
Intro to Texturing
Double Sided Shader, Xray
Faked Rim Lights, Transparency
Maya Fur Presets, Fur Hat
Visual Effects 2: Render Layers and Compositing
Stereo camera, software rendering, depth of field, mental ray and render passes
Intro to Skinning
Smooth bind: edit weights, painting weights, adding influence objects, interactive bind
UNIT2: Secret Lairs
pillars
bed and lanterns
pillars and lanterns
general set, hero prop
modelled set
lighting
built up, final set
UNIT4: Fantastic Voyage Commission
Toolkit Maya: Intro to Skinning
1. Smooth Bind Part 1: Creating Joints & Edit Weights
2. Smooth Bind Part 2: Painting Weights
3. Smooth Bind Part 3: Adding Influence Objects
4. Interactive Bind & Painting Weights
2. Smooth Bind Part 2: Painting Weights
3. Smooth Bind Part 3: Adding Influence Objects
4. Interactive Bind & Painting Weights
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