Queen's lair has been completed. Here's a Maya built up process:
1. UV and Texture maps:
2. Wireframe model:
3. Untextured model:
quite many here, though I'm not going to upload all of them. I've been struggling with
the light as it looked different on different screens I didn't know which one I should
trust.
5. Rendering passes:
Ambient Occlusion
Beauty
6. Close up:
details I'm really happy with
7. Final render:
with few things changed in Photoshop this is how the final set looks like
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