Showing posts with label influence map. Show all posts
Showing posts with label influence map. Show all posts

Thursday, 20 February 2014

Adaptation B: The Logic Behind the Project and Influence Maps

Today tutorials opened my eyes for the variety of ways that can be undertaken to develop this project. The diagram below shows the logic behind the project with general words and explenations and it should be read from bottom upwards. 
I also really liked Phil's suggestion about making the word 'liminal' (relating to the point beyond which sensation becomes to faint to be experienced) the name of the city. It got stuck in my head and in the end I decided to use it.  

Influence maps below shows different time periods from the history that heavily influenced children's lives. They would establish the visual features and style, and possible year in which the story would take place.
 Personally, I am leaning towards child soldiers in Asia. Even though for now I only have a slight idea of how everything would look like, I also have the feeling that this path could be really interesting in terms of details in designs of both the characters and the environments.

Wednesday, 19 February 2014

Adaptation B: Influence Maps

I would like the Shadow to be an elegant villain, a decent guy who radiates with evilness. That could make him more convincing as "the shadow of an ordinary person"; that small, bad part of the soul that everyone has in them, however not always activated.

The Hero is a little bit more complicated. He can basically be any other positive archetype. I had a brief idea of the Hero being a twin (same/similair facial features) of the Shadow, however in a positive form. That would make sense in the story of a person battelling themselves with two pieces of their soul standing against each other. That idea needs to be taken into further consideration.

The Hero's archetypes has yet to be defined so for now the influence map is a mixture of different archetypes that could later influence the final hero design:

Sunday, 27 January 2013

Storytelling and Commission: Influence Maps

Some influence maps for the story:

              1. Old Chef                                                 2. Young Chef
              3. Old Chef's Restaurant                              4. Young Chef's Snack Bar

                                               5. Desert Island

Friday, 2 November 2012

Secret Lairs: Influence Maps

 Three influence maps representing main ideas and inspiration for Venusian Queen design, her lair and the 'hero prop':


According to the mind map I've created, the queen will most likely be a curvy or overweight women with big hairstyle and vivid make-up. Her lair should represent kind of a 'fake wealth', messy and packed with useless items which I'd like to keep in a steampunk style (also the hero prop).

Sunday, 21 October 2012

Cinematic Spaces: Influence Maps and Thumbnails

 I decided to create more influence maps to help me sort all my thoughts and put them in right order. Final Fantasy and Avatar locations seemed to have the biggest influence on me not only because of colours, but also because of the way forests have been presented and designed.


 Also I managed to create one more thumbnail, this time trying to liven up the background as well. I feel like it's slowly starting to work the way I would like it to.


I think it's time to start working on my final pieces. Anything additional what will happen during this process is surely going to be uploaded here. Accident is often the keys to best solution.

Saturday, 6 October 2012

Cinematic Spaces: Influence Maps

H.G. Wells "The First Man in The Moon" is situated on the Moon's surface and in the underground caves. Therefore all these influence maps show somehow rocky environments, caves and different shapes of rocks, not including the machinery of excerpt two.

1. Excerpt: A Lunar Morning

"The outline of things had gained in character, had grown acute and varied; (...) Here and there at the edge of the snowdrifts were transient little pools and eddies of water, the only things stirring in that expanse of bareness (...)but our feet were still in shadow and the sphere was lying upon a drift of snow."


"The resurrection of the frozen air, the stirring and quickening of the soil, and then this silent uprising of vegetation, this unearthly ascent of fleshliness and spikes."
 
2. Excerpt: "Experiments in Intercourse"

"But at last the great place that formed a background to our movements asserted itself. It became apparent that the source of much at lest of the tumult of sounds which had filled our ears ever since we had recovered from the stupefaction of the fungus was a vast mass of machinery in active movement (...)."


"The cavern spread  wide and low, and receded in every direction into darkness. Its roof, I remember, seemed to bulge down as if with the weight of the vast thickness of rocks that prisoned us."
 
 3. Excerpt: "The Fight in the Cave of the Moon Butchers"

"At times the cleft narrowed so much that we could scarce squeeze into it, at others it expanded into great drusy cavities studded with prickly crystals (...)"


"I could see a limited portion of the cavern beyond. It was clearly a large space, and lit no doubt by some rivulet of the same blue light that we had seen flow from the beating machinery."