This scene proved itself to be really problematic and took many hours (count in days) to figure out the issues. From colliders to constraits I worked the way out of a problem and because it took a lot of time I am sharing a selection of fails (unfortunately some of the most dramatic ones didn't get saved).
And the final version where hair of both the Mushroom and the Plant twin works fine, doesn't have problems with scale or geometry forming into crazy shapes.
After re-thinking and re-designing the section of storyboard with the twins appearing the time has come to animate it. I decided to break the scene into smaller segments, because of the weight of the files. The first to work with was the Mushroom Twin.
The dynamics have been tweaked and overall animation added. First 100 frames are not going to be used in the actual animation, as it's the time for dynamics to settle and snap to point.
Next it was the Plant Twin with a similar process to go through. Her hair is still to be tweaked.
For the son's animation I decided to go with a really subtle movement as he should not be the main focus of the shot.
And a test of the Son and the Mushroom Twin together in one scene (again, starting between 00:03-00:04).
Animation base. Few more tweaks to do and the fog to add. The end of it is going to be a close up of the Erlking's face, although I am planning on rendering out the whole sequence presented below just in case.
(for some reason after uploading the video to YouTube it glitches out in the end. I apologize for that.)
Base animation in which the Erlking is controlling the fog. It has been suggested that the pose in the end should be more menacing. That and general smoothing and tweaking.
After recieving feedback the camera angle and the positioning of the characters and the environment have been changed. The animation has been tweaked a bit further.
A textured playblast showing the fog movement. The beginning of the shot is going to be cut slightly, in order for it to fit with the music track.
Animation added to background and foreground fog. The Erlking fog's movement tweaked.
For some reason the Erlking's train lost it's dynamic properties which means they had to be redone. After exporting the cache it has been added to the scene.
Animating the scene so far. Still quite a bit to tweak but it's getting there. Version one with no fog, version two with textures turned on and a fog with broken transparency... (to be fixed as well).