Tuesday, 30 December 2014

The Daughter - Modelling the Head Part.2

1. Neck

2. Eyebrows

3. Eyes

4. Tweaking the Face

The Daughter - Modelling the Head

1. Blocking the Head

2. Refined Blocking

3. Mouth

4. Eyes

5. Nose and Ears

6. Tweaking the Eyes

Friday, 26 December 2014

The Erlking - Character Rigging Completed

1. Pose Space Corrective Blend Shapes

2. nCloth - Dynamic Train 

3. Character Rigging Completed

The Erlking - Rigging Part.3

1. Rivet Controls - Adding Rivets and Controls

2. Rivet Controls - Adding & Controling Weights

3. Pose Library

Thursday, 25 December 2014

The Erlking - Rigging Part.2

1. Teeth and Tongue

2. Look and Jaw Controls

3. Blink

Sunday, 21 December 2014

The Erlking - Rigging

1. Feet and Legs

2. Spine and Neck

3. Arms and Hand

The Erlking - Skinning Part.2

1. Fixing the Ankle Skinning

2. Fixing the Thumb Twist Skinning


3. Branch Ornaments in Lattice Bind to the Skeleton

Saturday, 20 December 2014

@Alan: Problematic Elements of the Erlking

I am having some issues with two elements of the Erlking character. 

Element 1 is the branch ornament/detail that starts in front and ends at the back. I am not quite sure what to do with it. I tried wrap deform and it seemed to work ok, but Maya slowed down a lot. Is there a different way of attaching it to the body? 

Element number 2 is the front cloth detail of the Robe. I tried skinning but it looked awful and wouldn't work properly.

The Erlking - Skinning

1. Building the Skeleton

2. Skinning the Head


3. Skinning the Hand


4. Skinning the Upper Body